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How to load .dll mods into your game using the Humankind Mod Tool (Windows)
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(10-09-2021, 07:19 PM)Bulmark Wrote: Excellent stuff! My problem was that I had at first only the BepInEx core files copied into the HK folder. I figured I should copy the entire zip into the folder instead of just the core files, and on second attempt did just that, while not deleting the old files I initially copied into the HK folder (as I thought it doesn't matter). Turns out though that when I deleted them manually out of the HK folder, everything worked well. Cheers anyway!

Wonderful! I'm glad it's working for you now Smile Thank you for letting me know.
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RE: How to load .dll mods into your game using HMT (Windows) - by _OM_ - 10-09-2021, 07:36 PM

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