02-06-2022, 10:17 AM
I am saddened to see that you have stopped modding Humankind. I am currently using most of your mods and have been since you first posted them. They are spot on changes that make the game so much more enjoyable for me. I do hope that they stay relevant for a very long time.
I think that while there are things in Humankind that need work, the base game provides a good foundation to build on. I hope to make the game better and better over time with both my own mods and some from others, like yourselves.
I am using Amplitude's mod tools to mess around with units, cultures, districts, buildings, etc. I am 62, and while I have a computer sciences degree and learned 4 programming languages, that was a long time ago. But I always found the logic in programming languages very comforting. I like to have control over the problems I am working on, and I really like knowing that any errors in the code are a result of my own doing. I always enjoyed the inevitable debugging sessions. It has probably been 15 years or more since I last wrote any code, but am looking forward to giving it a try soon. Once I have tweaked the units to my liking I would love to make a .dll mod for it. The same with districts, etc. I saw your other post with the link to some of the .dll code, thanks for that.
In the mean time, I was hoping to maybe get some help or advice from you on War Support. I am interested in the War Support once I am at war with another culture, not so much before that. From what I have read and gleamed through some of the database values, forums, devtalk, and localized text, it looks like that once war has begun, there are events that drive down my opponents War Support, and once their support reaches 0 then a surrender is triggered. I think there are essentially 4 events that effect both mine and their war support: winning/losing a battle, retreating/causing a retreat, destroying an administrative center and destroying/capturing a city. I looked for "Effect_Retreat_ blah blah blah" in the database hoping to be able to change the values. But no such luck. I would like my opponents war support to decrease a bit slower so that I have the opportunity to occupy more of their territory and gain more "spoils" at the point of surrender. Obviously setting those values to 1 would make war last way too long, but I would like to be able to experiment with them to find a better balance. Most of my games are Endless with 7 opponents on huge maps that last several hundred turns. I really enjoy long drawn out games.
I would also like to find the formula they use to calculate the War Score Value of each city once a surrender event is triggered. I think I would like to see those values increased a bit as well. Maybe not, but would love to be able to play around with both sets of numbers.
Thoughts? Advice? I know they recently announced they are going to give the option to continue war after a surrender event is triggered, but they also added the caveat that there would be increased risk for doing so; for continuing the war. Not sure what that means, but doesn't sound like much fun either. Like I said, I always play against 7 AI and they always have many more units, many of them more advanced that mine, and are always able to replenish them at a pretty fast pace. So, will have to wait and see what Amplitude changes, but not too eager for it. I would prefer to come up with my own solution; something I will have control over and be able to tweak as necessary.
Thanks again for the work you put into these mods, like I said I really enjoy them and use many of them every game.
Sincerely,
Pops.
I think that while there are things in Humankind that need work, the base game provides a good foundation to build on. I hope to make the game better and better over time with both my own mods and some from others, like yourselves.
I am using Amplitude's mod tools to mess around with units, cultures, districts, buildings, etc. I am 62, and while I have a computer sciences degree and learned 4 programming languages, that was a long time ago. But I always found the logic in programming languages very comforting. I like to have control over the problems I am working on, and I really like knowing that any errors in the code are a result of my own doing. I always enjoyed the inevitable debugging sessions. It has probably been 15 years or more since I last wrote any code, but am looking forward to giving it a try soon. Once I have tweaked the units to my liking I would love to make a .dll mod for it. The same with districts, etc. I saw your other post with the link to some of the .dll code, thanks for that.
In the mean time, I was hoping to maybe get some help or advice from you on War Support. I am interested in the War Support once I am at war with another culture, not so much before that. From what I have read and gleamed through some of the database values, forums, devtalk, and localized text, it looks like that once war has begun, there are events that drive down my opponents War Support, and once their support reaches 0 then a surrender is triggered. I think there are essentially 4 events that effect both mine and their war support: winning/losing a battle, retreating/causing a retreat, destroying an administrative center and destroying/capturing a city. I looked for "Effect_Retreat_ blah blah blah" in the database hoping to be able to change the values. But no such luck. I would like my opponents war support to decrease a bit slower so that I have the opportunity to occupy more of their territory and gain more "spoils" at the point of surrender. Obviously setting those values to 1 would make war last way too long, but I would like to be able to experiment with them to find a better balance. Most of my games are Endless with 7 opponents on huge maps that last several hundred turns. I really enjoy long drawn out games.
I would also like to find the formula they use to calculate the War Score Value of each city once a surrender event is triggered. I think I would like to see those values increased a bit as well. Maybe not, but would love to be able to play around with both sets of numbers.
Thoughts? Advice? I know they recently announced they are going to give the option to continue war after a surrender event is triggered, but they also added the caveat that there would be increased risk for doing so; for continuing the war. Not sure what that means, but doesn't sound like much fun either. Like I said, I always play against 7 AI and they always have many more units, many of them more advanced that mine, and are always able to replenish them at a pretty fast pace. So, will have to wait and see what Amplitude changes, but not too eager for it. I would prefer to come up with my own solution; something I will have control over and be able to tweak as necessary.
Thanks again for the work you put into these mods, like I said I really enjoy them and use many of them every game.
Sincerely,
Pops.