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Torch It! (Faster ransacking options for Humankind)
#1
This mod adds an option to the Pace menu to adjust ransacking speed in the Humankind game. The standard setting will be just like the un-modded game, but you can also choose 2x (double ransack damage), 3x, or 4x. It works on all game speeds. This mod will work in multiplayer, but all human players will need the mod enabled or you will desync.

We tested game on standard speed in the Neolithic era and these are the results of one hunting party ransacking an outpost:
Standard - 5 turns
2x - 3 turns
3x - 2 turns
4x - Did not test, but would assume 1 turn

Please note, AIs will also ransack at the ransack speed you select.

This mod uses BepInEx and will not modify your game files. You can install the mod manually by placing it in your BepInEx plugins folder, but the easiest way to install the mod is using the Humankind Mod Tool: Instructions (Windows) (Mac)

Change Notes:
Version 1.0.0.1 (October 11, 2021):
Fixed a bug that caused the game to not start on systems that use a different decimal separator than a dot

[Image: y4mGN873JCnSbI-CCO5F9ke-SoXh0s82fGRhQDkG...pmode=none]


Attached Files
.zip   AOM.Humankind.TorchIt.dll.zip (Size: 14.7 KB / Downloads: 309)
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#2
can the multiplyier be modified on saves with the default config? while testing the TCL mod, i fell prey to the infamous "feature" of an outpost evolving to city while being ransacked and lost a bunch of scouts on an otherwise awesome run with very few resources and units
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#3
(10-28-2021, 04:13 PM)NombreyApellido Wrote: can the multiplyier be modified on saves with the default config? while testing the TCL mod, i fell prey to the infamous "feature" of an outpost evolving to city while being ransacked and lost a bunch of scouts on an otherwise awesome run with very few resources and units

As of now, it can only be set at the start of a new game. Otherwise, it will use the default 1x speed.
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