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More Resource Options for Humankind game
#1
This mod adds more map options to control resource generation. You can adjust the settings to:

1. have more or fewer resources per territory 
2. put more or fewer resources on the map
3. toggle the clustering behavior on and off 
4. include more or fewer natural features (e.g., caves, craters, and marshes)

Strategic and luxury settings can be changed independently and settings range from barren (with very few resources) to rich (with tons of resources) with four choices in between for a total of six setting choices. 

Make a paradise or fight to the death for one of the only luxury stashes on your continent!

At this time it is unclear how this mod works with world generation seeds. If you have a specific world generation seed that you want to use, please be aware that resources may not be in the expected places if this mod is enabled.

This mod uses BepInEx and will not modify your game files. You can install the mod manually by placing it in your BepInEx plugins folder, but the easiest way to install the mod is using the Humankind Mod Tool: Instructions HERE (Windows) and HERE (Mac). Please note the installation process is different depending on whether you use Windows or Mac, so be sure to read the tutorial for your computer system.


.zip   More Resource Options 1.0.0.3.zip (Size: 15.81 KB / Downloads: 629)

Change Notes:
Version 1.0.0.3 (December 3, 2021):
Fixed a compatibility issue with Gedemon's True Culture Location mod that caused an error when trying to start new games.
Version 1.0.0.2 (November 3, 2021):
Updated for the "Fabius" patch. This update removes the options added in the patch in favor of the options in the mod since they will cause unexpected results when used together.
Version 1.0.0.1 (October 11, 2021):
Fixed a bug that caused the game to not start on systems that use a different decimal separator than a dot


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Attached Files
.zip   More Resource Options 1.0.0.2.zip (Size: 15.55 KB / Downloads: 393)
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#2
Any chance for any of these mods adding options into game generation to disable pollution or the pollution end game?
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#3
(10-07-2021, 12:45 AM)RedRapture Wrote: Any chance for any of these mods adding options into game generation to disable pollution or the pollution end game?

Yes. This seems do-able.
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#4
I don't quite understand why, but I can't get this or the culture mod to work.

I've got both bepinex and humankind mod manager set up correctly. The mods show up in the plugin folder and in game.

But whenever I try to start a game I get this error message:
                                                Input string was not in a correct format.

  at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <be841a8772a64435bbcb370d62e272e7>:0
  at Amplitude.Coroutine.Run () [0x00019] in <f53edf6459dc44a8a8fb533ea92e8139>:0

Everything works perfectly the moment I remove both mods, I've also tried them alone, with the same result.
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#5
Hi magefeanor, can you send the most recent Diagnostics file from your Documents/Humankind/Temporary Files folder. The site should allow a direct attachment if it's in a zip. Alternatively, you can send a link, which would be very much appreciated.
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#6
(10-11-2021, 06:31 AM)_OM_ Wrote: Hi magefeanor, can you send the most recent Diagnostics file from your Documents/Humankind/Temporary Files folder. The site should allow a direct attachment if it's in a zip. Alternatively, you can send a link, which would be very much appreciated.

I can't for the life of me find an option to add an attachment, so link it is.


Diagnostics file
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#7
I am getting this error message when I start a new game 

Input string was not in a correct format.

  at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <be841a8772a64435bbcb370d62e272e7>:0
  at Amplitude.Coroutine.Run () [0x00019] in <f53edf6459dc44a8a8fb533ea92e8139>:0
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#8
Hi magefeanor, the diagnostics file you sent does not contain the error. It seems that it's possible you played the game after the error occurred and the diagnostics file is from a game that did not have the error you're describing. Could you try the Resource mod again, and if the error occurs, send the diagnostics from that game?

Hi frog_gamer, I'm sorry you're having this issue. Could you start the game with the mod in so that the error occurs again? Then, once the error has occurred, could you send the diagnostics file that is generated?

Please note, the Diagnostics file only contains the most recent 10 logs. Thus, if you start and close the game a new log is placed in the file and the oldest one is removed. If you do not immediately copy the diagnostics file upon receiving this error, it is possible to end up overwriting the part of the Diagnostics file that will help figure out this issue.
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#9
(10-11-2021, 07:12 PM)_OM_ Wrote: Hi magefeanor, the diagnostics file you sent does not contain the error. It seems that it's possible you played the game after the error occurred and the diagnostics file is from a game that did not have the error you're describing. Could you try the Resource mod again, and if the error occurs, send the diagnostics from that game?

Hi frog_gamer, I'm sorry you're having this issue. Could you start the game with the mod in so that the error occurs again? Then, once the error has occurred, could you send the diagnostics file that is generated?

Please note, the Diagnostics file only contains the most recent 10 logs. Thus, if you start and close the game a new log is placed in the file and the oldest one is removed. If you do not immediately copy the diagnostics file upon receiving this error, it is possible to end up overwriting the part of the Diagnostics file that will help figure out this issue.

Oh dear, this one should be the right one.

Diagnostics v2
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#10
Magefeanor and frog_gamer, in looking at this issue, it seems that the problem is probably related to your system language (the language your computer uses, not the language you have set in the game). This error can occur when the system language is not English. For example, setting the system language to French triggered the exact error you both reported.

The mod will need to be updated to function properly on computers that do not have English as the system language. Please check back for an update. At this point, it is not necessary to send log files related to the Resource mod as the problem has been identified.

Thank you both for reporting this problem, so we can improve the mod. Smile

Magefeanor, the error did not occur with the Culture mod enabled as long as the Resource mod was not enabled (which was not an unexpected result). Please try the Culture mod alone to see if you receive the error again. If you do and you have the time, please send the Diagnostics file that is generated immediately after you receive the error.
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