This mod adjusts the AI culture selection to achieve better variety that is more suited to their persona. The mod allows AI characters to pick cultures that match their persona instead of always choosing the Harappans, Myceneans, and Nubians.
In the vanilla game, the AIs choose a culture based on five factors:
1. The AI character's persona traits
2. Their willingness to transition or transcend
3. Whether the AI has exploited strategic resources necessary for the EU of the culture
4. Whether the culture has already been picked
5. Whether the culture has a naval EU or not
This mod addresses #3 (the primary factor that skews the AI's choice and makes them always pick the same few cultures) and #5.
In the vanilla game, AIs won't select cultures that have EU's that require strategic resource they haven't exploited yet. This mod removes that bias when picking Ancient Era cultures and reduces it in later eras. Further, AIs consider resources in their own territory that they have not yet been able to exploit or buy through trade. AIs also avoid maritime cultures. This mod will allow AIs to select cultures with a naval EU if they own coastal territory.
This mod will work alone or in combination with the Choose Any Culture mod. If you have the latter, the AIs will consider a duplicate culture but weight it less favorably.
If you have this mod installed and enabled it will run. You do not need to select it in a menu at the start of the game.
If you have any questions about this mod or suggestions for improvement, please post in the thread below.
This mod uses BepInEx and will not modify your game files. You can install the mod manually by placing it in your BepInEx plugins folder, but the easiest way to install the mod is using the Humankind Mod Tool: Instructions for Windows HERE and for Mac HERE.
Improved AI Culture Selection 1.0.0.1.zip (Size: 12.16 KB / Downloads: 902)
Change Notes:
Version 1.0.0.1 (November 3, 2021):
Fixed an error that occurred when not using the "Allow Duplicate Cultures" mod.
In the vanilla game, the AIs choose a culture based on five factors:
1. The AI character's persona traits
2. Their willingness to transition or transcend
3. Whether the AI has exploited strategic resources necessary for the EU of the culture
4. Whether the culture has already been picked
5. Whether the culture has a naval EU or not
This mod addresses #3 (the primary factor that skews the AI's choice and makes them always pick the same few cultures) and #5.
In the vanilla game, AIs won't select cultures that have EU's that require strategic resource they haven't exploited yet. This mod removes that bias when picking Ancient Era cultures and reduces it in later eras. Further, AIs consider resources in their own territory that they have not yet been able to exploit or buy through trade. AIs also avoid maritime cultures. This mod will allow AIs to select cultures with a naval EU if they own coastal territory.
This mod will work alone or in combination with the Choose Any Culture mod. If you have the latter, the AIs will consider a duplicate culture but weight it less favorably.
If you have this mod installed and enabled it will run. You do not need to select it in a menu at the start of the game.
If you have any questions about this mod or suggestions for improvement, please post in the thread below.
This mod uses BepInEx and will not modify your game files. You can install the mod manually by placing it in your BepInEx plugins folder, but the easiest way to install the mod is using the Humankind Mod Tool: Instructions for Windows HERE and for Mac HERE.

Change Notes:
Version 1.0.0.1 (November 3, 2021):
Fixed an error that occurred when not using the "Allow Duplicate Cultures" mod.